![vray softimage self illumination vray softimage self illumination](http://www.visualcenter.ch/tutorial/vray/06_CompensateExposure/CompensateExposure_01.jpg)
One was creating particle systems in Softimage’s ICE that behaved correctly, especially when it came to dust orbiting Jupiter as the whole system itself swirls around the protosun. Jupiter itself attracts dust inwards, which swirls as it approaches.Ī few challenges presented themselves quite early on. The second sequence of shots shows the formation of Jupiter out of a large swirling disc of matter. It pulls out from Hammond at the top of the tower, back through the dust cloud swirling around him, then really far back so we see the entire 2km wide cloud in the context of the landscape around it.
![vray softimage self illumination vray softimage self illumination](http://www.cgarena.com/freestuff/tutorials/max/correcting-self-illumination/correct.jpg)
This includes a shot which was to become my baby for a month or two.
![vray softimage self illumination vray softimage self illumination](http://www.sketchupartists.org/wp-content/uploads/2011/05/nomer-fire-2.jpg)
The first sequence shows a large swirling cloud of high-silica sand and iron. I will warn you now that some of this will get technical. My input on the show was working on dust and sand particle systems. In order for Hammond to be able to present things at the necessary altitude, he is up at the top of a 2 mile high tower, which is obviously not real for various reasons. The concept is that we see the constituent parts of scaled-down planets and the solar system being brought together in a large space over the Nevada desert. Similar to the Journey to The Centre of The Planet and Bottom of The Ocean shows I worked on some time back, this entailed a heck of a lot of vfx. Not so long ago I worked at Lola Post, London, on another documentary hosted by Richard Hammond. More geeky details and videos for both shows to come! After all that dedication to spheres in space I am now supervising the VFX on one of the last shows for this series! Overall I’ve worked on 8 episodes with a handful of shots in each show. The first episode, all about our Sun, is to be shown on 10th July on Science in the USA.įor that show I took Lola’s existing Sun cutaway setup, introducing a more boiling lava-like feel through judicious use of animated fractals and grads. I first started on it in November I think.
Vray softimage self illumination series#
How The Universe Works is a series I’ve been on for many many months now. A particular favourite of mine was a system showing the movement of air around cyclones and anticyclones A strand system that rotates particles around many points, allowing them to move fluidly from one direction to another as if air, all wrapped around a lovely spherical Earth. Much of my weathery input was particle systems and strands, either using existing setups from previous shows or creating new ones as appropriate. Ordinarily I’d put together blog posts before a show goes to air, but in the case of Britain’s Most Extreme Weather it slipped from my mind as soon as I rocked back onto How The Universe Works. Here are some amazing examples of this rendering engine.This past few months I’ve been beavering away at Lola Post on 2 series of shows, creating VFX of a weathery, Earth-scale nature for Britains’ Most Extreme Weather, and shots of all scales for series 3 of How The Universe Works.
Vray softimage self illumination software#
As you know, different disciplines have their own software, V-ray is also offered as a plug-in for various software such as 3ds Max, Cinema 4D, Maya, Modo, Nuke, Rhinoceros, SketchUp, Softimage, Blender, and هر And any software for its own use can use the good capabilities of this product. V-ray is now very popular in most architectural software. The V-ray engine has tried to balance quality and rendering speed and has been successful so far. Unbiased rendering engines usually require very powerful systems due to high detail calculations and processing, and even in some modeling due to very detailed details and lighting, rendering a single frame may take several hundred hours. There are many rendering engines and they are divided into different categories, V-ray is also one of the most famous unbiased 3D rendering engines (unbiased is a group of rendering engines that due to accurate calculations, nature-based simulations And have realism). When you start rendering this model, a large amount of data and information enters the rendering engine and the rendering engine It also produces its final output using its own algorithms and precise calculations. For example, in 3D Studio Max, you created a 3D model and defined light sources, different textures, and so on. In fact, all your modeling efforts, whether in the field of animation, architecture, games, filmmaking, etc., should be rendered as a final product and reach the customer, and it is the rendering engine that has the final say. V-ray is a powerful rendering engine in the field of 3D modeling from the powerful company Chaos Group.